#ifndef _Collision_H_
#define _Collision_H_

#include "Object.h"

class Collision
{
public:
	Collision();
	void TwoObject(Object* obj1, Object* obj2, float gameTime); // 2object ko interest
	void TwoObject2(Object* obj1, Object* obj2, float gameTime);

	static bool RectVsRect(RECT r1, RECT r2);
	static bool RectVsRect(RECT r1Old, RECT r1, RECT r2Old,RECT r2,int differential);
};

#endif